From the Depths of Y'ha​-​nthlei

by Lurk

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bsuu Great sound design + rhythm + atmosphere + Cleric Beast sample = easy buy Favorite track: Ascending the Steps to Unknown Kadath ( the Cold Waste) (.
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jarkovsky The dungeon synth alternate soundtrack to Bloodborne. Perfect for running around the Hunter's Nightmare.
Jason Shook
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Jason Shook Lurk continues to carve out a path all his own with everything he touches. Bringing his own brand of DS soundscapes fused with pro rhythmic passages. One of the great lords of the crypt hop genre, he now offers us what may be his dampest album yet. Get to know this album and get to know Lurk! Favorite track: Moon Wine in the Phosphorescent Wood, featuring Vandalorum.
"We shall swim out to that brooding reef in the sea and dive down through black abysses to Cyclopean and many-columned Y’ha-nthlei, and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever." – HP Lovecraft, The Shadow Over Innsmouth The ultimate fate of humanity seemed all but destined from the start. From the darkest depths of fabled Y’ha-nthlei off the coast of the Atlantic, to the cyclopean tombs under the South Pacific, our ever-curious kind has finally delved too deep. Be it at the hands of greed ridden explorers, curiosity plagued scientists, or powers altogether more sinister…it matters not. The slumbering elder gods of old dream no more. Their rise to reclaim has begun.
"The world hath felt a quickening breath from heaven's eternal shore. And souls, triumphant over death, return to earth once more." Richard Matheson, Hell House The world and it’s myriad inhabitants tremble - inside and out. Long before dangers of any mortal kind even hit the shores the population is scarred. Nightmares of the utmost abhorrence infect the minds of all. Decadence, degeneracy, and derangement of a sort never seen before spreads throughout mankind like a finely tuned virus. A lullaby of murder, suicide, and psychosis rings throughout the lands of the earth. “…someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.” O, how dark it shall be…
“The Thing cannot be described - there is no language for such abysms of shrieking and immemorial lunacy, such eldritch contradictions of all matter, force, and cosmic order. A mountain walked …or stumbled.” HP Lovecraft, The Call of Cthulhu
Over eons of time and vast gulfs of space it came, as it was always meant to. The stars had once again aligned, ushering in the age of mankind’s true and final doom. The Awoken will clear this forsaken land and take hold of their ancient terrestrial dominion once more. As it always was, as it always shall be.
The end of man on earth as we know it had most assuredly come. The gods of old and their ceaseless legions have reclaimed the land, which has already begun to take on the twisted and blasphemous forms of ancient times. However, it appears not all of humanity has been enslaved or consumed just yet. A nameless grouping of occultists, scientists, and survivors managed to resist the ceaseless waves of madness drowning the world and have set off on a journey into the unknown… a journey some had planned for their entire lives. They must physically enter the only place their rituals and studies have shown may offer refuge…the immemorial land of Dream. The first step in this most dire of quests sends the brave few to the far reaches of the unknown earth, descending into the Cavern of Flame, 700 steps down, onward to the twisted enchanted wood one has only ever seen in their slumbering mind.
Deeper and deeper these wayward souls descend, until at last they emerge into the golden radiant sun of the Dreamland. Though desperately lost at first, they are approached by a small and secretive race of forest creatures known in this fabled land as the Zoog. These furtive and furry creatures offer the weary travelers gourds of what the natives call “Moon Tree Wine” and amongst the twisted trails of phosphorescent fungi and trees they find, if only for a moment, some much needed respite. Awoken by a violently brewing storm the group is quickly ushered to the edge of the wood with utmost haste. Something terrible and altogether too familiar approached with the punishing rains…the Zoog knew just what horror had come, and the survivors could feel that all too familiar primal fear in their bones. The gods of old have a hunger that knows no bounds, and the unthinkable had occurred…they had entered the Dreamlands. It is said only a god can confront a god, and the gods of these lands were said to reside deep within their Onyx Temple atop legendary Unknown Kadath in the heart of the Cold Waste. Onward pressed our band of lost souls into the frost bitten unknown.
“Atop the tallest of Earth's peaks dwell the gods of earth, and suffer not man to tell that he hath looked upon them... It is well for men that they know not of Kadath in the cold waste." HP Lovecraft, The Other Gods The final climb begins. The ultimate fate of mankind lies atop the eternally frozen peak of the unknown.
“…to go with bold entreaty whither no man had gone before, and dare the icy deserts through the dark to where unknown Kadath, veiled in cloud and crowned with unimagined stars, holds secret and nocturnal the onyx castle of the Great Ones.” HP Lovecraft, The Dream-Quest of Unknown Kadath The antediluvian onyx doors swing wide, revealing no other temple than the infinite vastness of the glowing beyond. Space and time stretch to immeasurable lengths, becoming nothing and everything at once. The survivors pick up the shimmering instruments strewn about the chamber, one by one beginning to play, starting to shriek – one by one lifting to the stars, beginning to wail, starting to…change. The journey has come to a close at the peak of cosmic chaos. They are Home “Outside the ordered universe is that amorphous blight of nethermost confusion which blasphemes and bubbles at the center of all infinity — the boundless daemon sultan Azathoth, whose name no lips dare speak aloud, and who gnaws hungrily in inconceivable, unlighted chambers beyond time and space amidst the muffled, maddening beating of vile drums and the thin monotonous whine of accursed flutes.”



“…someday the piecing together of dissociated knowledge will open up such terrifying vistas of reality, and of our frightful position therein, that we shall either go mad from the revelation or flee from the deadly light into the peace and safety of a new dark age.”

Welcome travelers of these tumultuous times - I present to thee eight tales of eldritch mystery and impending doom. This album will weave a tale of the end times, a descent into the realm of dream, and a journey far beyond all that is known.

I would like to thank eternally - MuraZor and Vandalorum for their incredible contributions to this work, Dungeons Deep Records for the opportunity to release it properly, the Dungeon Synth Cult, the horror/fantasy/sci-fi that shaped my life, and my Muse, Queen of the Fae - Alice.

Now, please brace your minds and enjoy this benighted offering of writhing horror. The end has truly come.

- The Lurker at the Threshold, D


Tape Release : Available through Dungeons Deep Records

Art: Alex Delgado

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The Story can be found etched into the Lyrics section of each track. Read at your own peril.


released October 23, 2020


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Lurk Chicago, Illinois

at war with reality

Dark soundscapes venturing from trap and wave to dungeon synth and soundtracks.

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